package com.yunduo.world.constant;

/**
 * 房间相关状态常量
 */
public class NetWorkRoomConstant {
    /**
     * 请求头
     */
    // 房间业务
    public static final String ROOM = "ROOM";

    /**
     * 请求体
     */
    // 是否有用户正在游玩
    public static final String IS_HAVE_USER_PLAYING = "is_have_user_playing";
    // 创建房间
    public static final String CREATE_ROOM = "create_room";

    // 是否同意加入房间
    public static final String IS_ACCEPT_JOIN = "is_accept_join";
    // 加入房间
    public  static final String JOIN_ROOM = "join_room";

    // 房主意见
    public static final String MASTER_ROOM_RESULT = "master_room_result";

    // 当前游玩房间信息
    public static final String ROOM_PLAYERS_INFO = "room_players_info";
    /**
     * 响应信息
     */
    // 没有人游玩
    public static final boolean NOT_PLAYING = false;
    // 有人游玩
    public static final boolean PLAYING = true;
}
